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John Smith wrote on Wed, Oct 29, 2008 01:58 AM EDT:
This thread is for ideas for themed Chess variants.

With Halloween just around the corner, I've been thinking of creating a
Halloween-themed variant.

Here are the pieces I have so far:

Witch - Moves as Queen, but can jump any number of pieces and cannot
capture. Can also turn adjacent pieces into Frogs (0,3 or 3,3 leapers) .

Ghost - Moves to any empty square on the board and immobilizes adjacent
pieces.

Frankenstein's Monster / Zombie - Moves as Wazir, but can be revived
after the captor leaves its square.

Larry Smith wrote on Wed, Oct 29, 2008 03:09 AM EDT:
Vampire: turns other pieces into Vampires.

George Duke wrote on Wed, Oct 29, 2008 06:49 PM EDT:
The leading themers have to be Ralph Betza, Charles Gilman, and Gary
Gifford.  Betza's Nemeroth is divided into two articles for closest to
Halloween theme in CVs, to kick off the holiday season. So, Betza would approve adding Mummy, Basilisk, Ghast, Leaf Pile, and Go Away, each in spot use differing from great Nemeroth.

John Smith wrote on Wed, Oct 29, 2008 08:14 PM EDT:
I'm thinking of a piece called a Headless Horseman, which would move as a
Gryphon or Aanca, but cannot capture when moving 2 steps or more:

m . m . m . m .
. m . m m . m m
. . m . m . m .
m m m m x x x m
. . . . x H x .
m m m m x x x m
. . m . m . m .
. m . m m . m m

I would estimate it to be worth about 7 Pawns. Does anyone have other
value suggestions, with reasons or playtesting?

Doug Chatham wrote on Wed, Oct 29, 2008 09:57 PM EDT:
Werewolf: Moves like a Man except on moves 10,20,etc, during which they
move like some monstrously powerful piece, an Ubi-ubi, maybe?

John Smith wrote on Wed, Oct 29, 2008 10:36 PM EDT:
Perhaps I could do that, if it's only for one move. I'd have to playtest it.

Larry Smith wrote on Wed, Oct 29, 2008 11:43 PM EDT:
The Virgin Maiden: the goal piece which is only able to flee.

Joe Joyce wrote on Thu, Oct 30, 2008 01:18 AM EDT:
John, there's some discussion on pieces similar to the Headless Horseman
here: http://chessvariants.wikidot.com/attack-fraction 

In the discussion following the chart, Graeme Neatham gives an estimated
value of pieces that move like a K but capture like a Q - 8.45, move like
a Q but capture like a K - 4.50, and a knight-wazir pair with a similar
difference in values. There's also a discussion about why this might be.
Basically, a piece that has a great capture range tends to be more
valuable than one that has a very limited capture range. As long as the
piece can move and position itself to capture, then it is able to fork
widely separated pieces and basically take potshots at pieces across the
board. A piece that can move almost anywhere, but telegraphs its attack by
having to move directly next to its victim, then wait 1 turn before the
capture, is far too susceptible to being killed before it captures. It's
a more limited piece.

Others may well have much better answers. But it seems to me that 7 is a
bit high for that value; yes it has great range, but... 7 would seem to be
a maximum value for the piece.

Larry Smith wrote on Thu, Oct 30, 2008 03:10 AM EDT:
'A piece that can move almost anywhere, but telegraphs its attack by
having to move directly next to its victim, then wait 1 turn before the
capture . . .'

This sounds like a good movement for the Vampire.

John Smith wrote on Thu, Oct 30, 2008 09:24 PM EDT:
I guess you're right, Joe. I just based my assumptions of capturing move
values on a theoretical piece that moves as a Shogi Pawn, but can only
capture, being more valuable than a piece that moves as a Shogi Pawn, but
can only not capture. I'll try to have the correct value up.

Joe Joyce wrote on Thu, Oct 30, 2008 11:03 PM EDT:
Hey, John, my guesses are just that, guesses. There are others - many, many
of them - who are far more qualified to give piece values. Most of what I
say was learned from them. It's a very controversial field, still pretty
open and unexplored, but I suspect the field is going totally from human
estimates into computer statistics right now. Here's the catch: very few
programmers work with CVs; FIDE chess is a gold standard of programming
skills, but I don't know of much more than maybe a double handful of
people who program variants. This doesn't count Zillions, of course, but
ZRFs are a little different than, say, ChessV, Joker, or SMIRF. So a
player who can make good piece value estimates can often have an advantage
over someone who can't.

John Smith wrote on Sat, Nov 1, 2008 06:45 PM EDT:
It should be worth 6, I estimate, to apply the 12 (value of the Gryphon +
Aanca)/ 9 (value of the Queen) ratio to the Keen, which is worth 4.5 .

I have also come up with a new piece, the Unicorn, which moves as an Advancing Mao-rider. Does anyone know the value of an Advancer? I estimate it to be about 10 or 11, being more than a Queen because it takes 8 pieces to be able to fully defend a piece from it. A Mao is worth about 2.5, I think, so we can apply the 2.5 (Mao) / 3 (Knight) ratio to the Nightrider, which is worth about 5 or 6, to make 10 (a bit less than an Advancer, as it only attacks 4 squares) / 9 * 2.5 /3 * 5.5 = about 5, same as a Rook.

H. G. Muller wrote on Sun, Nov 2, 2008 08:28 AM EST:
I have run some tests on Keen and Quing, in the context of the normal FIDE
opening array. I always forget which is which, so I like to refer to the
piece that moves like a pedestrian, but kills at a distance (mKcQ) a
'Trapper', and the one that moves far, and then tramples around in
destruction (mQcK) a 'Tourist'. (The Knight-like counterparts of those
could then be 'Hunter' for mNcQ and 'Pegasus' for mQcN.)

One Trapper lightly beats the Bishop pair, perhaps by as much as a quarter
Pawn. With the Kaufman values B=325 and B-pair bonus = 50, this would give
Traper = 725.

Two Tourists beat R+N by at least half a Pawn (perhaps 75cP). With the
Kaufman values R=500 and N=325, this would make Tourist = 450. So it is
indeed clear that the extra captures make the piece much stronger than
having these same moves as non-captures.

This should be compared with the Commoner (opening) value, which is
slightly below that of a Knight (so ~300). Note there are clear non-linear
effects: adding the distant non-capture moves to the Commoner ups the value
from 300 to 450 (+150cP), while adding the same moves to the Trapper ups
the value from 725 to 950-975 (the Kaufman Q value), i.e. +225 to +250.

John Smith wrote on Wed, Nov 5, 2008 10:03 PM EST:
I've been thinking about this variant for a while: Fool Chess (not to be
confused with Graeme Neatham's Fool's Chess) . It would incorporate all
kinds of Fool, Jester, or similarly named piece in Chess variants. For
example, it could have the Courier Chess Fool, which moves as a Wazir, the
FIDE Chess Fool, which moves as a Bishop, and even the Jester from Jester
Chess, which imitates the last moved enemy piece. Does anyone know of any
other Fools?

John Smith wrote on Thu, Nov 6, 2008 07:09 PM EST:
Actually, I might try to 'combine' these pieces into a sort of average,
or use all of them in one piece, like my Super Asian Chess Elephant.
Imagine a new kind of Falcon, which moves N spaces backwards as a Hunter
Falcon Falcon, then N spaces forwards as a Hunter Falcon Falcon, then
repeats either of those, and can move in any order of the moves I've
said, thus resembling a Sissa, but with a Falcon name also somewhat
resembling a Falcon Chess Falcon. I hope that George Duke is OK with me
using a multi-path piece named a Falcon in a variant without credit,
although it is not the same piece.

John Smith wrote on Thu, Nov 6, 2008 07:25 PM EST:
And another combination piece!: The Lion, which is a WFDAN +
Omnidirectional English Draughts King. It has the abilities of every piece
bar the Crocodile from Congo, and whose range is the same as the Chu Shogi
Lion!

George Duke wrote on Thu, Nov 6, 2008 08:12 PM EST:
I am not sure I understand the hybrid yet, but there are two examples
related. One Charles Daniels' Asylum Redux and Abdul-Rahman Sibahi's
Falcon Hexagonal Chess. Sibahi's has been much discussed in 2007, and
Daniels' is very interesting, almost a perfected idea in combination of
halfway Falcon with respectively Bishop and Rook. There were conflicts of
view between myself and Daniels, or I would have commented there by now. Please
explain this one more. Why ''...falcon falcon,'' two of them? // Oh I see now, like a Sissa, sure go for it and call it falcon, the name is only secondarily patented. I actually wasted one of 20 claims in 1996 with the name Falcon. Anyway, you know by now with many CVs, the 'credit'' just becomes a line in the text, not coauthorship when that would be different-enough piece, though becoming multi-path. Interesting.

John Smith wrote on Thu, Nov 6, 2008 08:48 PM EST:
In my variant, I could have the aforementioned falcon, a piece called a
fool which moves as a Wazir or Renniassance Chess Duke, and an elephant
which moves as a Wazir, then Alfil, or Alfil, then Wazir, or as a Waffle,
which makes altogether a bent-path bonanza!

John Smith wrote on Fri, Nov 7, 2008 06:38 PM EST:
How about this Falcon? : Moves as Hunter Falcon Falcon , but after
capturing moves at a 135 degree angle off of the piece. It is what Mats
Winther would call bifurcating, and mimics the hunting style of a real
falcon.

Larry Smith wrote on Fri, Nov 7, 2008 09:39 PM EST:
I have been considering a truncated planar piece. One that performs an
orthogonal planar move but only up to a 4x4 area.

For those that are unfamiliar with planar moves, this is basicly an area
leap with the condtion that there are no other occupied cells within that
particular area(excluding the piece which is moving and its potential
target cell).

A classic Knight leap is a 2x3 area leap without the restriction of
occupancy for its particular group of cells.

The planar move offers a piece which can by itself easily checkmate the
common King. So it might only be obtained through promotion, or in games
which utilize a stronger King(such as the Emperor).

Larry Smith wrote on Sat, Nov 8, 2008 04:25 AM EST:
Of course, this planar piece could be restricted to performing only area
leaps of 2x4 and 3x4. Thus allowing its use in games with weaker Kings.

This may be so similar to the 'piece that shall not be named', it may
trigger my aversion therapy causing extreme migraines and projectile
vomiting.

John Smith wrote on Sat, Nov 8, 2008 04:39 AM EST:
I don't know what to say, but that seems like a really weak piece,
according to Betza's magic number. The awkwardness explodes
exponentially, making it probably worth a maximum of 1/8 of a Pawn. Have you tested this piece? To quote David Paulowich, it strikes me as almost as bad an idea as the original Shatranj Elephant. Only worse. Much, much worse.

Larry Smith wrote on Sat, Nov 8, 2008 05:10 AM EST:
Yes, it is an extremely weak piece. Probably not even worth considering.
Thankfully, since I was having dry heaves just thinking about it.

George Duke wrote on Sat, Nov 8, 2008 01:04 PM EST:
John Smith finds  there are more possibilities for bifurcation pieces. Jeliss and 20th
Century problemists must have had nearly ten. Winther has added 40 or 50.
Like most piece-type categories, there are almost unlimited imaginative
possibilities. Only bland long-range leapers seem restricted by the board size.  That is definitely bifurcation, but it would be better with
three-path Falcon. Then sometimes player would have choice of direction of
continuation after the capture, depending on the pathway chosen to
indicate. The Falcon-Hunter version instead, as described by John Smith,  would overlap with some of Winther's already
conceived, differing only in the reverse direction.

John Smith wrote on Sat, Nov 8, 2008 02:34 PM EST:
Yeah, I guess my old Falcon is more creative. I've never seen any piece
other than a Sissa that is a multipath that can move an unlimited amount
of spaces. You seem to have misunderstood my piece, which can only capture
on the square it finishes its move on, but your version is great because
then it can swoop like a real Falcon. Well, that leaves at one more piece
for my next variant. I think it could be an Elephant (any ideas?) , and I
could rename the Falcon as the Hawk, so to fit in nicely with a Seirawan
chess set. ;) (And no, I'm not H. G. Muller.)

George Duke wrote on Sat, Nov 8, 2008 02:38 PM EST:
***Seeing follow-up: right these are somewhat off-topic, yet being interesting multi-path*** (And None Of Them Are Mine): // Crooked Bishop, Crooked Rook, Elbow Rook, Elbow Bishop, some of Knappen's different Nightriders, Reflecting Bishop, Priest of Fantasy Grand Chess, Bach Dang Ship, Betza's Double Rhino, Wolf(Stiles), Fox(Stiles), Cylinder Chess pieces, Novo Chess' Motor Unit (Some are multi-path only to certain squares. And couple of them may not quite fit into ''unlimited number of spaces.'')

John Smith wrote on Sat, Nov 8, 2008 03:22 PM EST:
What I meant was moving without leaping in one kind of move N squares, then
moving without leaping in another kind of move N squares. I don't think
most of them count, because they simply repeat a short multipath move, and
the others are leapers, which I view as moving one square at a time,
'hippogonally', 'dromegonally', etc. I'm sorry if I sound conceited.
I am not trying to make my definition so narrow that I had to have an
original piece.

David Paulowich wrote on Sat, Nov 8, 2008 08:54 PM EST:

Click here for Next 25 items. Regarding H. G. Muller's 2008-11-02 Comment, I am restricting my investigations to the more limited subject of endgame values on the 8x8 board:

Define a Commoner to move like a Queen (one square only) and a Short Queen to move up to four squares like a Queen. I value the Commoner halfway between a Rook and a Knight and the Short Queen halfway between a Rook and a (true) Queen. Note that King and Commoner can trap and mate a lone King. I decided to value the Short Queen well below the (true) Queen after examining some King and Queen versus King and Rook engames in a chess database. When the King and Rook are widely separated, the winning move in this endgame involves moving the Queen 'x' squares, checking the King ('y' squares away) and attacking the Rook ('z' squares away). Usually at least one of x, y, z is greater than four, which suggests that the Short Queen would not win against the Rook in an endgame with only four pieces on the board.


pallab basu wrote on Sat, Nov 8, 2008 09:16 PM EST:
John Smith, good thought about Halloween themed chess.

pallab basu wrote on Sat, Nov 8, 2008 09:18 PM EST:
Short queen vs Rook endgame will be very interesting. I would like to see
what happens in a endgame of R vs NB (cardinal) and R vs RN (chancellor).
Also do NB+pawn win against a lone R?,

John Lawson wrote on Sat, Nov 8, 2008 10:24 PM EST:
Ralph Betza called a Short Queen a Halfling, and wrote a couple articles on
such pieces here:
http://www.chessvariants.org/dpieces.dir/halflings.html#HALFLINGCHESS

John Smith wrote on Sat, Nov 8, 2008 10:36 PM EST:
Mein gott! I just got an idea! The 'OTHER HALF'ling! It does the moves
that a regular piece can do that a Halfling cannot!

John Lawson wrote on Sat, Nov 8, 2008 11:33 PM EST:
Betza calls them 'anti-Halflings':
http://www.chessvariants.org/dpieces.dir/halflings3.html
Sorry.

John Smith wrote on Sat, Nov 8, 2008 11:41 PM EST:
This post has been removed for excessive foul language.

H. G. Muller wrote on Sun, Nov 9, 2008 03:16 AM EST:
David Paulowich:
| When the King and Rook are widely separated, the winning move in this
| endgame involves moving the Queen 'x' squares, checking the King ('y'
| squares away) and attacking the Rook ('z' squares away). Usually at
| least one of x, y, z is greater than four, which suggests that the
| Short Queen would not win against the Rook in an endgame with only 
| four pieces on the board.

Your conclusion is correct: King + halfling Queen vs King + Rook is in
general a draw. Only 3.8% of the btm positions are won to white, and 40% of
those because black is already checkmated. There are a few lengthy mates,
though (where the black King starts trapped in a corner), the longest
taking 44 moves to mate or Rook capture.

I am not sure if this suppresses the value of the halfling Queen as much
as you think, though. KQKR end games are not that common. I play-tested
the 'Quareter Queen' (FWAD, which I believe is also known as Mastodon),
and in end-games with only King and Pawns as other pieces, it seemed te
Mastodon  was very close to being exactly halfway between R and Q. I would
expect the halfling Q to be better than halfway between Mastodon and
Queen.

Commoner was only slightly stronger than Knight, perhaps a quarter Pawn,
in endgames of two Knights against two Commoners in the presence of King
and (many) Pawns. So I got the end-game values

Knight   = 325 (Kaufman)
Commoner = 350
Rook     = 500 (Kaufman)
Mastodon = 750
Queen    = 975 (Kaufman)

and, based on this, would estimate the Halfling Queen somewhere around
875-900.

John Smith wrote on Sun, Nov 9, 2008 06:16 AM EST:
With my new evaluation of George Duke's Falcon, I admit that my own (the
multipath non-bifurcating one) is almost as weak, or even weaker. I am
considering tweaking it to be able to 'fly' , i.e. pass any amount of
pieces, so to make the board less cramped. Can anyone tell me if this would make it too powerful? I know
that the Bison has a very high tactical value through forking and jumping
over the enemy's Pawns in the opening. I would much appreciate it if
someone could playtest my new Falcon, and my original Falcon (the
multipath bifurcating one).

H. G. Muller wrote on Sun, Nov 9, 2008 07:02 AM EST:
I could not find a description of your Falcons anywhere, so I am not sure
if they could be implemented in Fairy-Max. If they could be, it would be
easy to evaluate them by self-play of Fairy-Max from positions with
material imbalance.

David Paulowich wrote on Sun, Nov 9, 2008 10:25 AM EST:

pallab basu writes: 'I would like to see what happens in a endgame of R vs NB (cardinal) and R vs RN (chancellor). Also do NB+pawn win against a lone R?'

In order to fork the enemy pieces in a four piece endgame, the Chancellor needs to be only a Knight-leap away from the Rook, which suggests to me that the Chancellor is much less likely to win than the (true) Queen. I suspect that the Cardinal is much stronger than the Rook in endgames with one (or more) Pawn(s) on the board.

H. G. Muller writes: '... in end-games with only King and Pawns as other pieces, it seemed the Mastodon was very close to being exactly halfway between R and Q.'

Some thoughts on large variants: when I posted the first comment on Cataclysm, I valued the [N+F+W+A+D] piece halfway between a Rook and a Queen on a 12x12 board,, so I must have had a low opinion of the [F+W+A+D] piece in that setting. See my [2007-03-28] comment on Typhoon for some of the theory behind my calculations. Note that I hold the Knight constant at 300 points, while increasing the values of Rooks and Bishops on larger boards. Also I once wrote that 5 Rooks = 8 Bishops on all boards, which gives the exact values I am using on 12x12 boards.


H. G. Muller wrote on Sun, Nov 9, 2008 01:52 PM EST:
About R vs C=(RN) and A=(BN) you are again correct. KQKR is generally won
(99.4% wtm, 46% btm), but KCKR is in general a draw (84% won with wtm,
1.6% btm), and so is KAKR (63% won wtm, 3% btm). It might sound strange to
descibe an endgame where 84% of the positions wins with wtm as generally
drawn, but the won positions are almost all positions where you either
immediately capture the black King (36%) and a very similar number of
positions where you capture an undefended Rook. That leaves only about 15%
of the positions (there is some double counting), and most of those are
positions where white can give an immediate fork or skewer. Normally, you
would not consider any of those positions as KCKR, as it is obvious that
the Rook is tactically doomed from the very start. If you can't gain the
Rook in on or 2 moves, it is almost always draw.

A Bison loses against any of Q, C and A. KAKBi is 98.3% won with wtm, and
52% with btm. The others do even better.

All this on 8x8.

John Smith wrote on Sun, Nov 9, 2008 02:22 PM EST:
It's earlier in the thread. Here's how it moves: Moves a forward Bishop,
then backward Rook, then forward Bishop, moving the same distance each
step, without jumping. Can also move bR bR fB and all other combinations of two fB moves
and 1 bR move, or two bR moves and 1 fB move, just like George Duke's
Falcon, but moving unlimited and having the step directions restricted to
the fB and bR moves. Also, it does not have to land on a piece to capture
it. It simply has to step on it at the end of a fB or bR step. Note that
this mimics the hunting style of a real falcon. There is a restriction,
however, that it may only capture 1 piece in a turn. The alternative form
can also move without being restricted by other pieces. If you can, implement in on the Falcon Chess board with one side having George Duke's Falcons, and one side having my Falcons replace his. An optional second test if my Falcons lose is to use the unrestricted version instead.

Here is an example of when it moves 2 bR fB X bR.

Starting position with lines showing how the Falcon will move.
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . p . F . . . .
. . | \ | . . . .
. . | . | . . . .
. . . . . . . . .
. . . . . . . . .


Step by step:

. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . 2 . F . . . .
. . 3 2 1 . . . .
. . 3 . 1 . . . .
. . . . . . . . .
. . . . . . . . .

Ending position.
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . F . . . . . .
. . . . . . . . .
. . . . . . . . .

John Smith wrote on Sun, Nov 9, 2008 02:54 PM EST:
By the way, to the editors: I cannot go past the last few items in
comments. When I click Next 25 Items, it goes to different threads, like
Zhou Xia. Can you fix this so I can see the earlier discussion? And is
there any way of renaming a thread?

David Howe wrote on Sun, Nov 9, 2008 03:52 PM EST:
Should be fixed now. There is currently no way for users to rename a
thread. If you want one renamed, let me know and I can make the change.

John Smith wrote on Sun, Nov 9, 2008 06:58 PM EST:
Could you rename it to Piece Ideas?

John Smith wrote on Thu, Nov 13, 2008 08:48 PM EST:
How about this Lion: moves without capturing as Squirrel, but captures by
igui as King?

John Smith wrote on Wed, Nov 19, 2008 09:48 PM EST:
How about the Anti-Cannon, which reverses the Xiang Qi Cannon's capturing
and non-capturing moves?

John Smith wrote on Wed, Nov 19, 2008 09:50 PM EST:
Oh, darn! Did I recreate this topic as the name was being changed?

George Duke wrote on Fri, Jun 19, 2009 02:37 PM EDT:
Larry Smith feels in his own words ''projectile vomiting and extreme
migraines'' about the first of the four fundamental chess units, RNBF, that he calls the ''piece that shall not be named'' in two comments 7. and
8.November.2008. That once-in-a-half-millennium Chessic new departure by obvious consensus -- since no one now contradicts my claims -- called phoenix, falcon, spider, scorpion, horus, whatever, all considered on and off and used informally. The relevance is that Smith considers here a so-called planar
version of three-path Falcon, one that would be grossly restricted in its ability. Earlier Betza tried to fit Falcon into
Crooked Bishop and Crooked Rook schema, and in each case of Smith and Betza there are legitimate similarities worth considering of their counter-examples to normal Falcon. Although I had participated in votes (Bodlaender used to email ''you were the first to vote'') and read every page since 1996, I skipped entirely the first comment system, and my very first comment 1.August.2003 was somehow oddly a day or two after Betza's very last. So I never could challenge his compounding of those two Crooked ones to reach Camel and Zebra squares. Betza just flat-out disappeared altogether suddenly, saying he was going to watch baseball the rest of the summer. Adios said Betza, after a thousand comments of his and 200 articles and 35 years of CVing, and he meant it. Smith adds: ''I took a sledgehammer to my computer, burned it, stirred the ashes and burned it again.   I've also made an appointment with my neurologist to have excised those brain cells which continue to store data about the game. I will now go bang my head against the wall.'' Fine dilution of quality of commenting still remaining verbatim by standards of only last fall.

Larry Smith wrote on Fri, Jun 19, 2009 08:00 PM EDT:
I gladly apologize to any who have found my comments offensive, or even
inappropriate. I had hoped that by approaching the subject of 'the piece
which shall not be named'(humor) from both a serious and a humorous angle
that conversation would evolve rather than continue along the redundant
path it had taken.

Obviously I was being pollyanna-ish.

-----------------------------------------------------------------------

BTW, the term 'the piece which shall not be named' refers only to the Falc--- Oh God! I gone blind!

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