Comments/Ratings for a Single Item
The leading themers have to be Ralph Betza, Charles Gilman, and Gary Gifford. Betza's Nemeroth is divided into two articles for closest to Halloween theme in CVs, to kick off the holiday season. So, Betza would approve adding Mummy, Basilisk, Ghast, Leaf Pile, and Go Away, each in spot use differing from great Nemeroth.
I'm thinking of a piece called a Headless Horseman, which would move as a Gryphon or Aanca, but cannot capture when moving 2 steps or more: m . m . m . m . . m . m m . m m . . m . m . m . m m m m x x x m . . . . x H x . m m m m x x x m . . m . m . m . . m . m m . m m I would estimate it to be worth about 7 Pawns. Does anyone have other value suggestions, with reasons or playtesting?
Werewolf: Moves like a Man except on moves 10,20,etc, during which they move like some monstrously powerful piece, an Ubi-ubi, maybe?
The Virgin Maiden: the goal piece which is only able to flee.
John, there's some discussion on pieces similar to the Headless Horseman here: http://chessvariants.wikidot.com/attack-fraction In the discussion following the chart, Graeme Neatham gives an estimated value of pieces that move like a K but capture like a Q - 8.45, move like a Q but capture like a K - 4.50, and a knight-wazir pair with a similar difference in values. There's also a discussion about why this might be. Basically, a piece that has a great capture range tends to be more valuable than one that has a very limited capture range. As long as the piece can move and position itself to capture, then it is able to fork widely separated pieces and basically take potshots at pieces across the board. A piece that can move almost anywhere, but telegraphs its attack by having to move directly next to its victim, then wait 1 turn before the capture, is far too susceptible to being killed before it captures. It's a more limited piece. Others may well have much better answers. But it seems to me that 7 is a bit high for that value; yes it has great range, but... 7 would seem to be a maximum value for the piece.
'A piece that can move almost anywhere, but telegraphs its attack by having to move directly next to its victim, then wait 1 turn before the capture . . .' This sounds like a good movement for the Vampire.
I guess you're right, Joe. I just based my assumptions of capturing move values on a theoretical piece that moves as a Shogi Pawn, but can only capture, being more valuable than a piece that moves as a Shogi Pawn, but can only not capture. I'll try to have the correct value up.
Hey, John, my guesses are just that, guesses. There are others - many, many of them - who are far more qualified to give piece values. Most of what I say was learned from them. It's a very controversial field, still pretty open and unexplored, but I suspect the field is going totally from human estimates into computer statistics right now. Here's the catch: very few programmers work with CVs; FIDE chess is a gold standard of programming skills, but I don't know of much more than maybe a double handful of people who program variants. This doesn't count Zillions, of course, but ZRFs are a little different than, say, ChessV, Joker, or SMIRF. So a player who can make good piece value estimates can often have an advantage over someone who can't.
It should be worth 6, I estimate, to apply the 12 (value of the Gryphon + Aanca)/ 9 (value of the Queen) ratio to the Keen, which is worth 4.5 . I have also come up with a new piece, the Unicorn, which moves as an Advancing Mao-rider. Does anyone know the value of an Advancer? I estimate it to be about 10 or 11, being more than a Queen because it takes 8 pieces to be able to fully defend a piece from it. A Mao is worth about 2.5, I think, so we can apply the 2.5 (Mao) / 3 (Knight) ratio to the Nightrider, which is worth about 5 or 6, to make 10 (a bit less than an Advancer, as it only attacks 4 squares) / 9 * 2.5 /3 * 5.5 = about 5, same as a Rook.
I have run some tests on Keen and Quing, in the context of the normal FIDE opening array. I always forget which is which, so I like to refer to the piece that moves like a pedestrian, but kills at a distance (mKcQ) a 'Trapper', and the one that moves far, and then tramples around in destruction (mQcK) a 'Tourist'. (The Knight-like counterparts of those could then be 'Hunter' for mNcQ and 'Pegasus' for mQcN.) One Trapper lightly beats the Bishop pair, perhaps by as much as a quarter Pawn. With the Kaufman values B=325 and B-pair bonus = 50, this would give Traper = 725. Two Tourists beat R+N by at least half a Pawn (perhaps 75cP). With the Kaufman values R=500 and N=325, this would make Tourist = 450. So it is indeed clear that the extra captures make the piece much stronger than having these same moves as non-captures. This should be compared with the Commoner (opening) value, which is slightly below that of a Knight (so ~300). Note there are clear non-linear effects: adding the distant non-capture moves to the Commoner ups the value from 300 to 450 (+150cP), while adding the same moves to the Trapper ups the value from 725 to 950-975 (the Kaufman Q value), i.e. +225 to +250.
I've been thinking about this variant for a while: Fool Chess (not to be confused with Graeme Neatham's Fool's Chess) . It would incorporate all kinds of Fool, Jester, or similarly named piece in Chess variants. For example, it could have the Courier Chess Fool, which moves as a Wazir, the FIDE Chess Fool, which moves as a Bishop, and even the Jester from Jester Chess, which imitates the last moved enemy piece. Does anyone know of any other Fools?
Actually, I might try to 'combine' these pieces into a sort of average, or use all of them in one piece, like my Super Asian Chess Elephant. Imagine a new kind of Falcon, which moves N spaces backwards as a Hunter Falcon Falcon, then N spaces forwards as a Hunter Falcon Falcon, then repeats either of those, and can move in any order of the moves I've said, thus resembling a Sissa, but with a Falcon name also somewhat resembling a Falcon Chess Falcon. I hope that George Duke is OK with me using a multi-path piece named a Falcon in a variant without credit, although it is not the same piece.
And another combination piece!: The Lion, which is a WFDAN + Omnidirectional English Draughts King. It has the abilities of every piece bar the Crocodile from Congo, and whose range is the same as the Chu Shogi Lion!
I am not sure I understand the hybrid yet, but there are two examples related. One Charles Daniels' Asylum Redux and Abdul-Rahman Sibahi's Falcon Hexagonal Chess. Sibahi's has been much discussed in 2007, and Daniels' is very interesting, almost a perfected idea in combination of halfway Falcon with respectively Bishop and Rook. There were conflicts of view between myself and Daniels, or I would have commented there by now. Please explain this one more. Why ''...falcon falcon,'' two of them? // Oh I see now, like a Sissa, sure go for it and call it falcon, the name is only secondarily patented. I actually wasted one of 20 claims in 1996 with the name Falcon. Anyway, you know by now with many CVs, the 'credit'' just becomes a line in the text, not coauthorship when that would be different-enough piece, though becoming multi-path. Interesting.
In my variant, I could have the aforementioned falcon, a piece called a fool which moves as a Wazir or Renniassance Chess Duke, and an elephant which moves as a Wazir, then Alfil, or Alfil, then Wazir, or as a Waffle, which makes altogether a bent-path bonanza!
How about this Falcon? : Moves as Hunter Falcon Falcon , but after capturing moves at a 135 degree angle off of the piece. It is what Mats Winther would call bifurcating, and mimics the hunting style of a real falcon.
I have been considering a truncated planar piece. One that performs an orthogonal planar move but only up to a 4x4 area. For those that are unfamiliar with planar moves, this is basicly an area leap with the condtion that there are no other occupied cells within that particular area(excluding the piece which is moving and its potential target cell). A classic Knight leap is a 2x3 area leap without the restriction of occupancy for its particular group of cells. The planar move offers a piece which can by itself easily checkmate the common King. So it might only be obtained through promotion, or in games which utilize a stronger King(such as the Emperor).
Of course, this planar piece could be restricted to performing only area leaps of 2x4 and 3x4. Thus allowing its use in games with weaker Kings. This may be so similar to the 'piece that shall not be named', it may trigger my aversion therapy causing extreme migraines and projectile vomiting.
I don't know what to say, but that seems like a really weak piece, according to Betza's magic number. The awkwardness explodes exponentially, making it probably worth a maximum of 1/8 of a Pawn. Have you tested this piece? To quote David Paulowich, it strikes me as almost as bad an idea as the original Shatranj Elephant. Only worse. Much, much worse.
Yes, it is an extremely weak piece. Probably not even worth considering. Thankfully, since I was having dry heaves just thinking about it.
John Smith finds there are more possibilities for bifurcation pieces. Jeliss and 20th Century problemists must have had nearly ten. Winther has added 40 or 50. Like most piece-type categories, there are almost unlimited imaginative possibilities. Only bland long-range leapers seem restricted by the board size. That is definitely bifurcation, but it would be better with three-path Falcon. Then sometimes player would have choice of direction of continuation after the capture, depending on the pathway chosen to indicate. The Falcon-Hunter version instead, as described by John Smith, would overlap with some of Winther's already conceived, differing only in the reverse direction.
Yeah, I guess my old Falcon is more creative. I've never seen any piece other than a Sissa that is a multipath that can move an unlimited amount of spaces. You seem to have misunderstood my piece, which can only capture on the square it finishes its move on, but your version is great because then it can swoop like a real Falcon. Well, that leaves at one more piece for my next variant. I think it could be an Elephant (any ideas?) , and I could rename the Falcon as the Hawk, so to fit in nicely with a Seirawan chess set. ;) (And no, I'm not H. G. Muller.)
What I meant was moving without leaping in one kind of move N squares, then moving without leaping in another kind of move N squares. I don't think most of them count, because they simply repeat a short multipath move, and the others are leapers, which I view as moving one square at a time, 'hippogonally', 'dromegonally', etc. I'm sorry if I sound conceited. I am not trying to make my definition so narrow that I had to have an original piece.
Click here for Next 25 items. Regarding H. G. Muller's 2008-11-02 Comment, I am restricting my investigations to the more limited subject of endgame values on the 8x8 board:
Define a Commoner to move like a Queen (one square only) and a Short Queen to move up to four squares like a Queen. I value the Commoner halfway between a Rook and a Knight and the Short Queen halfway between a Rook and a (true) Queen. Note that King and Commoner can trap and mate a lone King. I decided to value the Short Queen well below the (true) Queen after examining some King and Queen versus King and Rook engames in a chess database. When the King and Rook are widely separated, the winning move in this endgame involves moving the Queen 'x' squares, checking the King ('y' squares away) and attacking the Rook ('z' squares away). Usually at least one of x, y, z is greater than four, which suggests that the Short Queen would not win against the Rook in an endgame with only four pieces on the board.
John Smith, good thought about Halloween themed chess.
Short queen vs Rook endgame will be very interesting. I would like to see what happens in a endgame of R vs NB (cardinal) and R vs RN (chancellor). Also do NB+pawn win against a lone R?,
Ralph Betza called a Short Queen a Halfling, and wrote a couple articles on such pieces here: http://www.chessvariants.org/dpieces.dir/halflings.html#HALFLINGCHESS
Mein gott! I just got an idea! The 'OTHER HALF'ling! It does the moves that a regular piece can do that a Halfling cannot!
Betza calls them 'anti-Halflings': http://www.chessvariants.org/dpieces.dir/halflings3.html Sorry.
This post has been removed for excessive foul language.
David Paulowich: | When the King and Rook are widely separated, the winning move in this | endgame involves moving the Queen 'x' squares, checking the King ('y' | squares away) and attacking the Rook ('z' squares away). Usually at | least one of x, y, z is greater than four, which suggests that the | Short Queen would not win against the Rook in an endgame with only | four pieces on the board. Your conclusion is correct: King + halfling Queen vs King + Rook is in general a draw. Only 3.8% of the btm positions are won to white, and 40% of those because black is already checkmated. There are a few lengthy mates, though (where the black King starts trapped in a corner), the longest taking 44 moves to mate or Rook capture. I am not sure if this suppresses the value of the halfling Queen as much as you think, though. KQKR end games are not that common. I play-tested the 'Quareter Queen' (FWAD, which I believe is also known as Mastodon), and in end-games with only King and Pawns as other pieces, it seemed te Mastodon was very close to being exactly halfway between R and Q. I would expect the halfling Q to be better than halfway between Mastodon and Queen. Commoner was only slightly stronger than Knight, perhaps a quarter Pawn, in endgames of two Knights against two Commoners in the presence of King and (many) Pawns. So I got the end-game values Knight = 325 (Kaufman) Commoner = 350 Rook = 500 (Kaufman) Mastodon = 750 Queen = 975 (Kaufman) and, based on this, would estimate the Halfling Queen somewhere around 875-900.
With my new evaluation of George Duke's Falcon, I admit that my own (the multipath non-bifurcating one) is almost as weak, or even weaker. I am considering tweaking it to be able to 'fly' , i.e. pass any amount of pieces, so to make the board less cramped. Can anyone tell me if this would make it too powerful? I know that the Bison has a very high tactical value through forking and jumping over the enemy's Pawns in the opening. I would much appreciate it if someone could playtest my new Falcon, and my original Falcon (the multipath bifurcating one).
I could not find a description of your Falcons anywhere, so I am not sure if they could be implemented in Fairy-Max. If they could be, it would be easy to evaluate them by self-play of Fairy-Max from positions with material imbalance.
pallab basu writes: 'I would like to see what happens in a endgame of R vs NB (cardinal) and R vs RN (chancellor). Also do NB+pawn win against a lone R?'
In order to fork the enemy pieces in a four piece endgame, the Chancellor needs to be only a Knight-leap away from the Rook, which suggests to me that the Chancellor is much less likely to win than the (true) Queen. I suspect that the Cardinal is much stronger than the Rook in endgames with one (or more) Pawn(s) on the board.
H. G. Muller writes: '... in end-games with only King and Pawns as other pieces, it seemed the Mastodon was very close to being exactly halfway between R and Q.'
Some thoughts on large variants: when I posted the first comment on Cataclysm, I valued the [N+F+W+A+D] piece halfway between a Rook and a Queen on a 12x12 board,, so I must have had a low opinion of the [F+W+A+D] piece in that setting. See my [2007-03-28] comment on Typhoon for some of the theory behind my calculations. Note that I hold the Knight constant at 300 points, while increasing the values of Rooks and Bishops on larger boards. Also I once wrote that 5 Rooks = 8 Bishops on all boards, which gives the exact values I am using on 12x12 boards.
About R vs C=(RN) and A=(BN) you are again correct. KQKR is generally won (99.4% wtm, 46% btm), but KCKR is in general a draw (84% won with wtm, 1.6% btm), and so is KAKR (63% won wtm, 3% btm). It might sound strange to descibe an endgame where 84% of the positions wins with wtm as generally drawn, but the won positions are almost all positions where you either immediately capture the black King (36%) and a very similar number of positions where you capture an undefended Rook. That leaves only about 15% of the positions (there is some double counting), and most of those are positions where white can give an immediate fork or skewer. Normally, you would not consider any of those positions as KCKR, as it is obvious that the Rook is tactically doomed from the very start. If you can't gain the Rook in on or 2 moves, it is almost always draw. A Bison loses against any of Q, C and A. KAKBi is 98.3% won with wtm, and 52% with btm. The others do even better. All this on 8x8.
It's earlier in the thread. Here's how it moves: Moves a forward Bishop, then backward Rook, then forward Bishop, moving the same distance each step, without jumping. Can also move bR bR fB and all other combinations of two fB moves and 1 bR move, or two bR moves and 1 fB move, just like George Duke's Falcon, but moving unlimited and having the step directions restricted to the fB and bR moves. Also, it does not have to land on a piece to capture it. It simply has to step on it at the end of a fB or bR step. Note that this mimics the hunting style of a real falcon. There is a restriction, however, that it may only capture 1 piece in a turn. The alternative form can also move without being restricted by other pieces. If you can, implement in on the Falcon Chess board with one side having George Duke's Falcons, and one side having my Falcons replace his. An optional second test if my Falcons lose is to use the unrestricted version instead. Here is an example of when it moves 2 bR fB X bR. Starting position with lines showing how the Falcon will move. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . p . F . . . . . . | \ | . . . . . . | . | . . . . . . . . . . . . . . . . . . . . . . Step by step: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . F . . . . . . 3 2 1 . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Ending position. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F . . . . . . . . . . . . . . . . . . . . . . . .
By the way, to the editors: I cannot go past the last few items in comments. When I click Next 25 Items, it goes to different threads, like Zhou Xia. Can you fix this so I can see the earlier discussion? And is there any way of renaming a thread?
Should be fixed now. There is currently no way for users to rename a thread. If you want one renamed, let me know and I can make the change.
How about this Lion: moves without capturing as Squirrel, but captures by igui as King?
How about the Anti-Cannon, which reverses the Xiang Qi Cannon's capturing and non-capturing moves?
Oh, darn! Did I recreate this topic as the name was being changed?
Larry Smith feels in his own words ''projectile vomiting and extreme migraines'' about the first of the four fundamental chess units, RNBF, that he calls the ''piece that shall not be named'' in two comments 7. and 8.November.2008. That once-in-a-half-millennium Chessic new departure by obvious consensus -- since no one now contradicts my claims -- called phoenix, falcon, spider, scorpion, horus, whatever, all considered on and off and used informally. The relevance is that Smith considers here a so-called planar version of three-path Falcon, one that would be grossly restricted in its ability. Earlier Betza tried to fit Falcon into Crooked Bishop and Crooked Rook schema, and in each case of Smith and Betza there are legitimate similarities worth considering of their counter-examples to normal Falcon. Although I had participated in votes (Bodlaender used to email ''you were the first to vote'') and read every page since 1996, I skipped entirely the first comment system, and my very first comment 1.August.2003 was somehow oddly a day or two after Betza's very last. So I never could challenge his compounding of those two Crooked ones to reach Camel and Zebra squares. Betza just flat-out disappeared altogether suddenly, saying he was going to watch baseball the rest of the summer. Adios said Betza, after a thousand comments of his and 200 articles and 35 years of CVing, and he meant it. Smith adds: ''I took a sledgehammer to my computer, burned it, stirred the ashes and burned it again. I've also made an appointment with my neurologist to have excised those brain cells which continue to store data about the game. I will now go bang my head against the wall.'' Fine dilution of quality of commenting still remaining verbatim by standards of only last fall.
I gladly apologize to any who have found my comments offensive, or even inappropriate. I had hoped that by approaching the subject of 'the piece which shall not be named'(humor) from both a serious and a humorous angle that conversation would evolve rather than continue along the redundant path it had taken. Obviously I was being pollyanna-ish. ----------------------------------------------------------------------- BTW, the term 'the piece which shall not be named' refers only to the Falc--- Oh God! I gone blind!
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